Dota 2 Update – August 28th, 2013
August 28, 2013 – Valve GAMEPLAY – Fixed recasting a higher level of Enfeeble only refreshing the existing duration without upgrade the stats – Fixed Epicenter not slowing attack speed by 10 VISUAL – Fixed Timbersaw’s body blade not rendering properly. – You will no longer see other player’s -commands (like -ping). – adjusted cloth […]
Dota 2 Update – July 26th, 2013
July 26, 2013 – Valve UI – Made hero loadout model preview bigger in the main menu. – Added practice lobby button to swap Radiant and Dire teams. – Limited number of selectable matchmaking regions to six. – New users are able to watch live games before completing the tutorials. – Wins and level are […]
Dota 2 Update – July 18th, 2013
UI – Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later. – In the fantasy stats dropdown, players you have on any of your teams will be highlighted and mousing over them will list which of your fantasy teams they are on. – Guild […]
Dota 2 Update – July 10th, 2013
July 12, 2013 – Valve Added Abaddon!GAMEPLAY – Death Prophet: Fixed AI on Exorcism spirits that caused them to sometimes be less efficient and linger on units far from you – Doom: Fixed Doom not disabling Flak Cannon – Huskar: Fixed being able to attack while he is leaping in Life Break – Jakiro: Fixed […]
Dota 2 Update – June 14th, 2013
June 14, 2013 – Valve VISUALS – Updated Puck’s face – Updated Brewmaster’s faceGAMEPLAY – Axe: Fixed Berserker’s Call bonus armor being dispellable – Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast – Beastmaster: Fixed Turn Rate on […]
Dota 2 Update – June 5th, 2013
– Fixed a bug with Broadcasters trying to select units – Fixed a bug with Reaper’s Scythe – Stone Gaze effect improvements – Mortal Strike sound added – Fixed Stone Gaze sometimes lasting too long – Fixed Thirst initial armor value being incorrect – Updated CM pick/ban layout – Fixed headless Luna – Fixed Swap […]
Dota 2 Update – June 5th, 2013
June 5, 2013 – Valve – Fixed a bug with Skeleton King’s Reincarnation and Aegis – Fixed a bug with Sticky Napalm not affecting turn rate properly – Fixed Swap requests taking away gold each time – Fixed a crash with Rubick stealing Aghanim upgraded Primal Split – Fixed an issue with the time/random on […]
Dota 2 Update – June 4th, 2013
Brace yourself for an epic Dota 2 change list. Many many changes for a more balanced game. Definitely needed. June 4, 2013 – Valve BALANCE – Axe: Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4 – Ancient Apparition: Ice Vortex cooldown decreased from 6 to 5 – Ancient Apparition: Ice Blast base AoE increased from […]