Dota 2 Update – June 5th, 2013

– Fixed a bug with Broadcasters trying to select units – Fixed a bug with Reaper’s Scythe – Stone Gaze effect improvements – Mortal Strike sound added – Fixed Stone Gaze sometimes lasting too long – Fixed Thirst initial armor value being incorrect – Updated CM pick/ban layout – Fixed headless Luna – Fixed Swap […]

Dota 2 Update – June 5th, 2013

June 5, 2013 – Valve – Fixed a bug with Skeleton King’s Reincarnation and Aegis – Fixed a bug with Sticky Napalm not affecting turn rate properly – Fixed Swap requests taking away gold each time – Fixed a crash with Rubick stealing Aghanim upgraded Primal Split – Fixed an issue with the time/random on […]

Dota 2 Update – June 4th, 2013

Brace yourself for an epic Dota 2 change list. Many many changes for a more balanced game. Definitely needed. June 4, 2013 – Valve BALANCE – Axe: Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4 – Ancient Apparition: Ice Vortex cooldown decreased from 6 to 5 – Ancient Apparition: Ice Blast base AoE increased from […]

Dota 2 Update – May 13th, 2013

May 13, 2013 – Valve – East and West Qualifier predictions are now visibly locked when the timer expires. – The effect of Pennants and Compendiums are now cumulative when calculating spectator item drops. – Team members may now edit team data. – Fixed an issue where Dota TV connections could fail with several thousand […]

Dota 2 Update – May 3rd, 2013

May 3, 2013 – Valve – Made team schedule text entry boxes 32 characters rather than 16. – Fixed crash on Alt-Tab. – Fixed crash on map load. – Increased the size of the team selection dropdown. – Corrected a sorting issue in the heroes played profile popup – Changed memory allocation strategy to address […]